comic image
Visual representation of negation: Real world data analysis on comic image design
Sato, Yuri, Mineshima, Koji, Ueda, Kazuhiro
There has been a widely held view that visual representations (e.g., photographs and illustrations) do not depict negation, for example, one that can be expressed by a sentence "the train is not coming". This view is empirically challenged by analyzing the real-world visual representations of comic (manga) illustrations. In the experiment using image captioning tasks, we gave people comic illustrations and asked them to explain what they could read from them. The collected data showed that some comic illustrations could depict negation without any aid of sequences (multiple panels) or conventional devices (special symbols). This type of comic illustrations was subjected to further experiments, classifying images into those containing negation and those not containing negation. While this image classification was easy for humans, it was difficult for data-driven machines, i.e., deep learning models (CNN), to achieve the same high performance. Given the findings, we argue that some comic illustrations evoke background knowledge and thus can depict negation with purely visual elements.
SReN: Shape Regression Network for Comic Storyboard Extraction
He, Zheqi (Peking University) | Zhou, Yafeng (Peking University) | Wang, Yongtao (Peking University) | Tang, Zhi (Peking University)
The goal of storyboard extraction is to decompose the comic image into several storyboards(or frames), which is the fundamental step of comic image understanding and producing digital comic documents suitable for mobile reading. Most of existing approaches are based on hand crafted low-level visual patters like edge segments and line segments, which do not capture high-level vision. To overcome shortcomings of the existing approaches, we propose a novel architecture based on deep convolutional neural network, namely Shape Regression Network(SReN), to detect storyboards within comic images. Firstly, we use Fast R-CNN to generate rectangle bounding boxes as storyboard proposals. Then we train a deep neural network to predict quadrangles for these propos- als. Unlike existing object detection methods which only output rectangle bounding boxes, SReN can produce more precise quadrangle bounding boxes. Experimental results, evaluating on 7382 comic pages, demonstrate that SReN outperforms the state-of-the-art methods by more than 10% in terms of F1-score and page correction rate.